![morrowind bloodmoon morrowind bloodmoon](https://i.ytimg.com/vi/xk9iEAefHqw/maxresdefault.jpg)
And you won't get off trying to be a nice werewolf, either. This brings about the other branch of the storyline, where you, as a creature of the night, can put aside all of your earthly belongings night after night to wreak havoc on the townspeople. Their behavior is justified, though, when you find out that the other half of the locals suffer from a bad case of turning into werewolves. The local populace there is vehemently anti-social, though you can get quests from them and ultimately end up going down one fork of the storyline, which is the main quest, with them hand in hand. The Dragonborn DLC also takes place on the island of Solstheim, 200 years after the events of Bloodmoon.Bloodmoon adds a new island to the world of Vvardenfell, but this is no vacation spot.
![morrowind bloodmoon morrowind bloodmoon](https://www.imperial-library.info/sites/default/files/beast_shivering_elytraDementia.png)
The Elder Scrolls V: Skyrim is also set in the land of Skyrim, another Nordic territory. If the player wins, they must then escape from the crumbling glacier, thereby completing the main quest. He tells them that they must fight until only one is still living if the player survives, they must fight one of Hircine's aspects - strength (a bear), speed (an elk), or guile (his own form). The Daedric Prince takes the four greatest champions on Solstheim, including the player, to his glacier home. The player is informed of the Bloodmoon Prophecy, a ritualistic hunt led by the Daedra Lord Hircine. The player must then perform several rituals to be accepted into the village. When the fort is attacked by werewolves, the player must travel to the Nord village of the Skaal at the north of the island. In the Bloodmoon main quest, the player starts by doing odd jobs for the Imperials' Fort Frostmoth on Solstheim. It is disputed territory, with both provinces claiming the island. Unlike Tribunal, which is intended to be played after the completion of Morrowind 's main quest, Bloodmoon 's main-quest is self-contained within the expansion.īloodmoon takes place on the island of Solstheim, northwest of Morrowind, the main landmass of its eponymous game, and north-east of Skyrim. Bloodmoon also uses larger and more detailed environments, including snowfall, thus raising the computer hardware requirements, though the ash storms of the original game are much more graphically demanding than the snow of Bloodmoon.Īs with Morrowind and Tribunal, Bloodmoon has many side-quests to finish and many caves to explore aside from its main quest. This expansion adds new enemies, the East Empire Company as a joinable guild, and the possibility to become a werewolf, akin to the inclusion of vampires seen in Morrowind.
![morrowind bloodmoon morrowind bloodmoon](https://i.ebayimg.com/images/g/ercAAOSw~MZduEO0/s-l400.jpg)
This is largely because the island sits more or less astride the border between Morrowind and the Nord homeland of Skyrim. Rather than the Dunmer (dark elves) that are the indigenous race in the nearby Vvardenfell, Solstheim is populated largely by the Nord race. Unlike the first expansion Tribunal, which added a city separate from the world map consisting of interior cells, Bloodmoon adds a large new island to the original world map, a cold northern territory named Solstheim.
#Morrowind bloodmoon windows#
It was originally released as an expansion set for Microsoft Windows and is included within the Morrowind: Game of the Year edition for Xbox. The Elder Scrolls III: Bloodmoon is the second expansion pack for The Elder Scrolls III: Morrowind, developed by Bethesda Game Studios.